EE_OBJS = am_map.o d_items.o d_main.o d_net.o doomdef.o doomstat.o \ dstrings.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o i_main.o \ i_sound.o i_system.o i_video.o info.o m_argv.o m_bbox.o \ m_cheat.o m_fixed.o m_menu.o m_misc.o m_random.o m_swap.o p_ceilng.o \ p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o \ p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o \ p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o \ r_main.o r_plane.o r_segs.o r_sky.o r_things.o s_sound.o sounds.o \ st_lib.o st_stuff.o tables.o v_video.o w_wad.o wi_stuff.o z_zone.o ps2doom.o EE_BIN = doom.elf EE_INCS = -I$(PS2SDK)/ports/include/SDL EE_LDFLAGS = -L$(PS2SDK)/ports/lib -L$(PS2DEV)/gsKit/lib EE_LIBS = -lsdlmain -lsdl -lgskit -lcdvd -lmf -lps2ip all: $(EE_BIN) clean: rm -f $(EE_OBJS) $(EE_BIN) run: ps2client execee host:$(EE_BIN) reset: ps2client reset include $(PS2SDK)/samples/Makefile.pref include $(PS2SDK)/samples/Makefile.eeglobal