// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // // DESCRIPTION: // System interface, sound. // //----------------------------------------------------------------------------- #ifndef __I_SOUND__ #define __I_SOUND__ #include "doomdef.h" #include "doomstat.h" #include "sounds.h" extern int snd_pcspeaker; // cosmito : TBD put into config (m_misc_c : defaults[] // Init at program start... void I_InitSound(); // ... shut down and relase at program termination. void I_ShutdownSound(void); static void stopchan(int i); // cosmito : from prboom+ // // SFX I/O // // Initialize channels? void I_SetChannels(); //// Get raw data lump index for sound descriptor. //int I_GetSfxLumpNum (sfxinfo_t* sfxinfo ); // Starts a sound in a particular sound channel. int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority); // Stops a sound channel. void I_StopSound(int handle); // Called by S_*() functions // to see if a channel is still playing. // Returns 0 if no longer playing, 1 if playing. //int I_SoundIsPlaying(int handle); boolean I_SoundIsPlaying(int handle); // Called by m_menu.c to let the quit sound play and quit right after it stops boolean I_AnySoundStillPlaying(void); // Updates the volume, separation, // and pitch of a sound channel. void I_UpdateSoundParams ( int handle, int vol, int sep, int pitch ); // // MUSIC I/O // void I_InitMusic(void); void I_ShutdownMusic(void); // Volume. void I_SetMusicVolume(int volume); // PAUSE game handling. void I_PauseSong(int handle); void I_ResumeSong(int handle); // Registers a song handle to song data. int I_RegisterSong(void *data); // Called by anything that wishes to start music. // plays a song, and when the song is done, // starts playing it again in an endless loop. // Horrible thing to do, considering. void I_PlaySong ( int handle, int looping ); // Stops a song over 3 seconds. void I_StopSong(int handle); // See above (register), then think backwards void I_UnRegisterSong(int handle); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------